- Added Ringo and Pocoloco visage, obtainable through Cinderella
- Early work on Mandom, you can use the disc and summon the stand visually, choose its pose and skin, although it doesn't have notable abilities at the moment
- Fixed bug where power throwing matches had perfect accuracy with SP making it look like only 1 thrown match
- Fixed a bug where opening the Justice fog block inventory switched justice skins, leading to glitchy results
- Finished the visage rework, so JoJo npcs and zombie aestheticians all use the new system
- Added command only aesthetician visages for aesthetician variants and zombie aestheticians, both to streamline the system and to allow users to play with those skins
- Jotaro visage now has a leg cloak to it
- Updated translations (thank you)
- Added Angel Hey Ya skin (thank you)
- Fixed Josuke's stone head overlay effect
- Fixed potion plunder not removing clientside player effects, making some buggy interactions
- Fixed matches no longer igniting entities who had gasoline on them
- Fixed the game crashing when you time stop hovered without a stand
- Fixed JoJo npcs not bleeding
- Visage rework part 1: visages now render on the player model rather than their own model, so they now have a greater level of compatibility with other mods. Also touched up the visages and made the Avdol/Valentine leg cloak more natural with a rotation trick. Note that until part 2 of this rework, some jojo npc mobs that are command spawned have some minor visual issues, and the modification visage display does as well. This will be fixed in the coming days
- By default you can no longer carry someone while time stop hovering, they will be ejected, is a config. This is to prevent floating someone high into the sky for 9 seconds and scumming big fall damage in pvp
- Go beyond now takes a second before it hits anything, this is known as a grace period in the config and can be changed/removed. Made to prevent oppressive point blank shots in pvp
- Fixed unreported bug where explosive bubbles did not bypass armor correctly, rendering them almost useless in pvp
- Fixed a bug where fire resistance blocks match damage
- Fixed unreported bug where rpg scaling and damage scaling did not appear to SP and TW's grab attack (and gave them a bit of a nerf in damage)
- Finished Hey Ya, added more skins, yapping ai stuff, skill icons and descriptions, and new moves. It is obtainable now in the secondary stand pool, more config options, pose to make its head face where you are looking
- Can use ore detection yapping and makes little lit up spots with particles where it finds ores
- Can toggle danger yapping which lets you know when a mob starts targetting you
- The concept of humanoid mob worthiness, specific mobs with specific renderers that can support hey ya are worthy to hey ya, configurable
- Updated translations
- Made data transfer for stand discs simpler and improved. In essence, this should make networking slightly lighter when you change stands, and it might fix the incompatibility when some people play a server with 300+ mods and stands don't show up (which I believe to be caused by the mods rejecting vanilla data packets, very bad practice)
- Commented out unused block blacklist, this should fix some peoples' pcs experience startup crashes
- Fixed a bug where you can swap main and offhand items while in shooting mode and it deletes an item (you can no longer swap mainhand/offhand with the hotkey while in shooting mode)
- Added many more Hey Ya skin, and a few Hey Ya skins are marked as evil Hey Ya skins (they are kind of mean). There is now a config option to register more hey ya voice lines by increasing the number read in from the lang file, if you desperately want to make hey ya to say a 500 things it is possible through resource packs
- ru translation update
- Fixed urgent bug where pressing an input with a stand not summoned to summon it, one of the core features of the mod, broke overnight
- Fixed a bug where upon adding the new soft and wet skin, I deleted the name for the Kira skin making it say Fumi
- Hey ya's talk ability now displays nice words on the actionbar
- Fixed hey ya skins not being switchable in survival
- Fixed urgent bug where if you switch skins while stand sealed, your stand will come out and you are able to reset cooldowns instantly
- Fixed urgent bug where grabbing justice fog blocks kicks you
- Added many skins to hey ya
- Press V with Hey Ya for it to talk to you (rn it doesn't generate the text yet, you just see its mouth move and hear funny noises)
- Added a soft and wet skin
- Fixed oversight where you could mob plunder spiders, there is now a width config setting you can adjust if you liked doing that
- Fixed bug regarding the world's oxygen rapidly depleting if the stand is resummoned while underwater
- Fixed an unreported bug where if you picked block in creative mode while in soft and wet shooting mode, it would give you a phantom block. You can no longer pick block in shooting mode, since you're not technically even holding an item while it is active
- Fixed a networking vulnerability where if you made a client hack and sent false packets you could give yourself any item
- Begun work on Hey Ya, mostly you can just see the visual aspects of it for now
- Config gui button now has client/common/server options
- Config gui button improved layout and fades in properly
- Config gui button can now be disabled or moved through the config
- Moved WIP features to their own creative tab with clarifications
- updated translations