- Fixed crash when looking at a block before it has been loaded
- Fixed bed spawn positions not working
- Fixed bed gui (readded direction preview)
- Fixed several gui issues (specially missing shape setting description and missing translations)
- Fixed storage gui
- Fixed mark mode up and down keybind not working
- Fixed axis door preview when using lines (axis box is now as large as the structure itself)
- Fixed crashing if only oculus is installed
- Fixed crash with Create (caused by creating level off-thread)
- Fixed crash with sub level due to missing poimanager
- Added toVanillaGridF for float precision
- Fixed issue when downloading buffers while still uploading (happens if animation/ block is destroyed shortly after placing)
- Fixed rendering block while receiving block update (either should trigger a requeue or skip the block for the moment)
- Fixed inaccuracy when destroying tiles (causing tile nod found error)
- Added interaction hand to use method in tile and structure (closes #938)
- Fixed premade structures ingredient issue (required tiles instead of the actual structure item)
- Potential fix for broken transformable box inventory rendering
- Reworked door rendering to make use of sodium renderer to allow for smooth transitions (also fixes weird artifacts caused by opening/ closing a door)
- Fixed a few memory leaks
- Updated to Embeddium 3.1.0
- Updated to Oculus 1.6.15