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LittleTiles

LittleTiles

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

67.9k
168
Decoration

Compatibility

Minecraft: Java Edition

1.21.1
1.20–1.20.2
1.19.4

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server
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Creators

creativemd
creativemd Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated last week
DescriptionGalleryChangelogVersions

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1.6.0-pre131

by creativemd on Oct 1, 2024
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  • Added lowResolutionBoxCount configuration
  • Fixed not importing white concrete properly from 1.12
  • Fixed bed not working on doors
  • Fixed crash of bed when changing form
  • Fixed player not moving with bed if it is part of an animation
  • Fixed sit position not moving with door

1.6.0-pre130

by creativemd on Sep 30, 2024
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1.6.0-pre130

by creativemd on Sep 30, 2024
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  • Fixed bug of not loading tiles from stack with children correctly (had different grids which caused weird issues)
  • Fixed crash with villager going to bed
  • Fixed lt-optimize not sorting in different ways

1.6.0-pre129

by creativemd on Sep 27, 2024
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1.6.0-pre129

by creativemd on Sep 27, 2024
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  • Added different sorting ways to improve optimization command
  • Fixed blocks not being mineable via axe or pickaxe
  • Fixed blocks not dropping themselves
  • Fixed blocks having not destroy time and resistance
  • Fixed player sleep position
  • Fixed getting stuck on running backToRAM method on multiple threads

1.6.0-pre128

by creativemd on Sep 21, 2024
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  • Fixed error when changing resourcepack in the main menu

1.6.0-pre127

by creativemd on Sep 21, 2024
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  • Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
  • Added command /lt-optimize (please use with caution, backup your world first)
  • Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
  • Made state structures immediately open and return to configured state
  • Fixed animated door on client side not having proper connection to parent which broke undo behavior

1.6.0-pre127

by creativemd on Sep 21, 2024
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  • Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
  • Added command /lt-optimize (please use with caution, backup your world first)
  • Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
  • Made state structures immediately open and return to configured state
  • Fixed animated door on client side not having proper connection to parent which broke undo behavior
  • Fixed chisel not properly setting placement mode setting

1.6.0-pre126

by creativemd on Sep 20, 2024
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  • Fixed chisel not properly setting placement mode setting
  • Adapted CreativeCore 2.12.14
  • Potential fix for weird loading issue

1.6.0-pre125

by creativemd on Sep 17, 2024
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  • Fixed outside placement position of chisel not working in towards negative directions

1.6.0-pre125

by creativemd on Sep 17, 2024
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  • Fixed outside placement position of chisel not working in towards negative directions
  • Fixed crash when there is no outline but a shape selected

1.6.0-pre124

by creativemd on Sep 16, 2024
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1.6.0-pre124

by creativemd on Sep 16, 2024
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  • Fixed placement modes like replace, stencil and colorize having weird position calculations for chisel
  • Fixed grid isAtEdge check not working with negative numbers (causing incorrect results when looking at sloped faces)
  • Fixed edge detection epsilon being way too generous causing incorrect results
  • Fixed issue with shape selection being different when placed/removed to what could be seen on screen
  • Fixed premade structure vanishing when changing grid size
  • Fixed still being able to sit on chair even after it has been removed
  • Added missing structure type translations
  • Fixed not displaying structure name
  • Fixed crash when doing signal ticks due to error when storing unused tickets
  • Fixed not rerendering animations when changing resourcepack/ shaderpack
  • Fixed error when loading doors with customized transitions
  • Fixed transformable boxes not combining because the moved corner iteration did not consider the lack of a moved corner due to the position of the other box

1.6.0-pre123

by creativemd on Sep 16, 2024
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1.6.0-pre123

by creativemd on Sep 16, 2024
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  • Fixed crash when interacting with item

1.6.0-pre122

by creativemd on Sep 13, 2024
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1.6.0-pre122

by creativemd on Sep 13, 2024
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  • Fixed crash when iterating through grid to find distance
  • Fixed crash with vivecraft
  • Fixed doors not performing animation when start and end are axis aligned
  • Removed getting back transformable box overflow causing duplication

1.6.0-pre121

by creativemd on Sep 11, 2024
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1.6.0-pre121

by creativemd on Sep 11, 2024
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  • Made all lt blocks considered blocked for mob navigation
  • Fixed crash when shape has no boxes

1.6.0-pre120

by creativemd on Sep 3, 2024
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