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Fungal Infection:Spore

Fungal Infection:Spore

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

162.5k
172
Cursed
Equipment
Mobs

Compatibility

Minecraft: Java Edition

1.20–1.20.1
1.19–1.19.2

Platforms

Forge

Supported environments

Client and server

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Creators

Harbinger
Harbinger Owner

Details

Licensed ARR
Published 2 years ago
Updated 3 months ago
DescriptionGalleryChangelogVersions

Show all versions

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Fungal Infection:Spore 1.9.9b

by Harbinger on Aug 8, 2023
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Fungal Infection:Spore 1.9.9b

by Harbinger on Aug 8, 2023
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-fixed the Siegers mining hitbox being activate when it was using range attacks

-the braiomil sometimes thinking that its target is nonexistent

-the infected shovel increasing the players gravity instead of range

-reworked the infected shovel and infected maul to be able to mine 3x3x1 areas when the player is not shifting

-performance improvements

Fungal Infection:Spore 1.9.9

by Harbinger on Aug 4, 2023
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Fungal Infection:Spore 1.9.9

by Harbinger on Aug 4, 2023
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-improved the combat logic of the Braiomil

-improved the flying capabilities of the Phayres

-Gave the Phayes the ability to drag targets just outside its melee range

-The Phayres has a 20% chance to spawn as enhanced , this variant will have better stats and it will try to pick up targets and drop them from heights.

-The Griefer has a 20% chance to spawn as toxic , this variant will apply poison on melee attacks as well when exploding.

-Improved the performance of certain goals to improve tps

-Added a configurable option for the range of the proto hivemind

-The proto hivemind will create an area of loaded chunks around itself when it spawns (experimental)

-New item , meaty sausage , will give absorption to the consumer with a small chance of infection as well.

-New item , corrupted record , error description not found.

Fungal Infection:Spore 0.9.8d

by Harbinger on Jul 22, 2023
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-fixed a weird bug in which the armor items would be deleted on the serverside.

-improved performances for some of the AIs.

-added basic compatibilities with sculk horde and from another world .

Fungal Infection:Spore 0.9.8c

by Harbinger on Jul 12, 2023
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Official port to 1.20.1

-the custom death messages have been disabled for the time being.

Fungal Infection:Spore 1.9.8b

by Harbinger on Jul 7, 2023
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Changed:

-the default mob cap for infected to 30.

-the default kill requirements for spawning a proto hivemind has been changed from 25 to 50.

-the timer for the scamper to be overtaken by the mounds from 6000 to 12000 ticks.

-the sieger's mining hitboxes being active while the sieger is in battle.

-the sieger's range attack not activating properly while its target is unreachable (like on a sky platform or something).

-the sieger getting stuck in lava.

-the sieger will now attempt to summon scents in combat without the need for kill points.

-the eye of the proto hivemind having a slightly better moving animation.

-only one of the mounds spawned via scamper overtake will grow to a lv 4 while the others will have random ages between 1 and 3.

-if the proto hivemind gets a signal it will first look if there are any "idle" calamities in the area before starting the creation of a new one.

Fungal Infection:Spore 1.9.8

by Harbinger on Jul 5, 2023
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Well its about time:

Changes:

-Infected general:

-improved water movement

-eating corpses when starving

-new advanced targeting

-blocks:

-most of the foliage can now be waterlogged

-when broken the remains will create a cloud of infection

-prickly bloomfungus can regrow back into their active variants

-added fungal shell , mycelium block , mycelium slab , reconstructed mind

Individual changes:

-all evolved infected got a new look

-flesh mound can now grow to a stage 4 and have a new look

-infected witches will prioritize supporting starving or hurt infected

-infected witches will do melee attacks at random times

-braiomils will do melee attacks at random times

-howlers will do melee attacks at random times

-stalkers can now "blend" with their environment and will do small leaps when near targets

-phayres can now do random aerial charges at random times.

-scent and tendril type entities will no longer be targeted by the warden

-scent can now spawn under certain conditions as "overcharged"

Big Additions

2 new tiers of mobs have been added , the organoid and calamity tiers.

New mobs:

-Proto Hivemind.(Organoid tier)

-Womb{Organoid tier}

-Sieger(Calamity tier)

Other Changes:

-allot of code improvements

-the infected have their own spawn category with their own configurable spawn numbers.

-the spawn system has been moved within the main config and now it handles biome tags and biome ids (love to all modpack creators)

Notes:

-all that I wrote here is probably only 20 % of the stuff I added and modified, the rest is up to discover yourself.

Fungal Infection:Spore 1.9.7b

by Harbinger on Apr 15, 2023
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-fixed Braiomils chemical attack not working properly.

Fungal Infection:Spore 0.9.7

by Harbinger on Apr 15, 2023
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Changes:

-major code improvements towards the AI as well as the overall mod.

-lowering the spawn rates of both the infected vindicator and infected evoker.

-small textural changes for some of the blocks and items.

-extended hit range for some of the weapons.

-lower levels of fungal infection will first damage the hunger of the player before moving to the health.

Fixes:

-the armads and infected rapier not being damaged by hitting mobs.

-the pathfinding getting bugged by certain obstacles and situations.

Added:

-new remains block.

-new mycelium veins.

-new starvation mechanic , basic mobs that don't get any kills within 10 minutes(configurable) will starve out leaving fungal foliage and the new remains block.

-mound spreading mechanic , if a mound detects remains in its area it will attempt to connect with the so called remains and create a lower tier mound.

-new configurable options for the mound.

Fungal Infection:Spore 0.9.6

by Harbinger on Mar 22, 2023
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Fixes:

  • the mound puff sound conflicting with sound physics

-the mound having a delay in the puff

-the infected drowned not using the default infected spawn settings

-the infected not having a higher spawnrate on the mushroom type biomes

Added:

-items for the infested blocks.

-infested variants for the netherrack , soulsand and endstone

-new organite block

Changes:

-the fungal fauna is more aggressive now

-the infection block system is now configurable

-new whitelist config for targeted mobs

-biomass tower structures will now spawn with an organite block as their core

-biomass towers will spread infection to all noninfected entities in its area

-new config option for the minimum amount of kills required for a biomass lump to generate a biomass tower.

-configurable loottables for the mound and organite block

Fungal Infection:Spore 0.9.5

by Harbinger on Mar 17, 2023
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News:

New mobs:

-Flesh Mound(spreads infected foliage and overtakes the blocks around it).

New blocks:

-iron ladder

-biomass block

-rooted biomass

-rooted mycelium

-decayed log

-mycelium roots

-bloomed mycelium

-and many more.

AI changes:

-the old healing mechanic has been scraped , now all of the mob effects an infected can have fall under the Buffer AI , to use it an infected needs to have more than one kill point, they can use the kill points to grant themselves buffs such as regen , water breathing , speed or strength.

The infected will no longer attempt to break blocks if their strength is above 2;

Spawn changes:

Now there is a configurable option so the infected could start spawning after a few days since the world is created , WIP.

Now infected vindicators and evokers and naturally spawn in mansions and infected pillagers near pillager outposts.

The infected have a larger chance to spawn within the mushroom fields biome.

Biome changes:

The mushroom biome now presents new infected foliage as well as biomass structures.

Fungal Infection:Spore 0.9.4

by Harbinger on Feb 28, 2023
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Fixes:

-fixed the explosive tumors explosions overloading the server side.

-the spore advancement missing the background.

-the infected player not retaining the name of the original mob before infection.

Changes:

-The Infected Players default items config have been relocated to the sporedata config file.

-The Spawning system has been changed to be fully configurable.

-New search area AI implemented , whenever an evolved infected dies they have a chance to leave behind a potion cloud that will alert the nearby infected to come to the location.

Fungal Infection:Spore 0.9.3

by Harbinger on Feb 23, 2023
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Changes:

-Mobs with the pull goal will no longer try to pull targets if they are out of their line of sight.

-Mobs will no longer be able to hit other entities through walls.

-The infection system has been reworked to be more versatile and easy to use.

-Infected Vindicators will break wood blocks if they are in their way when they are aggressive.

-Infected Pillagers will now shoot arrows that carry the effect Mycelium.

-Infected Pillagers will always have a crossbow when riding another entity.

-New pick up infected AI has been added to the entities "Leaper , Brute and Phayres".

-New textural changes.

-Code improvements.

-Reworked the scent mechanic to only summon mobs if there are noninfected creatures around.

-Added new configurable roles for the horde mechanic "if an entity is blacklisted and given a role in the horde will accept it and use it accordingly"

-Added compatibility with Biomancy.

-Improved the compatibility with create and farmer's delight.

-Now the symbiosis effect will passively consume hunger.

-The infected armor set has been renamed to the living armor set.

-The crafting recipe for the living armor set have been changed.

-The stats for the living armor set have been changed.

News:

New crafting items:

-wing membrane.

-dense muscle.

-alveolic sack.

-altered spleen.

-corrosive sack.

-tendons.

-innards.

-sickle fragement.

-wing.

New armor sets:

-Flesh armor (Flesh Helmet , Flesh Chestplate , Flesh Leggings and Flesh Boots).

-Plated armor (Plated Helmet , Plated Chestplate , Plated Leggings and Plated Boots).

-Reconstructed Elytron.

-Living Chestplate MK2.

New Weapons:

-Infected Sickle.

-Infected Knife.

-Infected Rapier.

New mobs.

-Phayres .

-Scamper.

-Infected Drowned.

-Infected Adventurer.

Fungal Infection:Spore 0.9.2

by Harbinger on Jan 23, 2023
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