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Fungal Infection:Spore

Fungal Infection:Spore

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

162.2k
172
Cursed
Equipment
Mobs

Compatibility

Minecraft: Java Edition

1.20–1.20.1
1.19–1.19.2

Platforms

Forge

Supported environments

Client and server

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Creators

Harbinger
Harbinger Owner

Details

Licensed ARR
Published 2 years ago
Updated 3 months ago
DescriptionGalleryChangelogVersions

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Fungal Infection:Spore 2.0.3

by Harbinger on Mar 11, 2024
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Fungal Infection:Spore 2.0.3

by Harbinger on Mar 11, 2024
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News: -Hindenburg(calamity) -Brain Remnants(block) Changes: -Removed the biomancy compatibility -improved performaces -buffed the movement speed of the gazen -the gazen can now "adapt" to fire if its cooked for long enough -changed the idle animation of the umarmer to a math based one -gave the umarmer a shock wave attack -improved the targeting capabilities for all of the calamities and organoids Other: -too high on shrooms rn i forgor

Fungal Infection:Spore 2.0.2c

by Harbinger on Jan 30, 2024
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Fungal Infection:Spore 2.0.2c

by Harbinger on Jan 30, 2024
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-fixed a bug in which an infected would try to follow itself -fixed a bug that prevented starvation damage towards the infected -changed the scamper's timer for self consumption to use seconds

Fungal Infection:Spore 2.0.2b

by Harbinger on Jan 30, 2024
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Fungal Infection:Spore 2.0.2b

by Harbinger on Jan 30, 2024
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-fixed a server crashing bug

Fungal Infection:Spore 2.0.2

by Harbinger on Jan 29, 2024
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Fungal Infection:Spore 2.0.2

by Harbinger on Jan 29, 2024
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Changes: -lowered the follow range of the scamper to 8 from 28 -the sieger and gazenbreacher now shoot more projectiles at one time -the evolution and starvation cool downs now work in seconds -fixed the witch not evolving - 1.19.2 problem -improved the follow mechanics so they eat less resources -fixed a bug for which the mounds didn't target the remains -added a gas tank varient for the infected scientist News: food items -mutated fiber stew -roasted tumor -mutated heart kebab -roasted mutated heart kebab -overgrown spawner

Fungal Infection:Spore 2.0.1d

by Harbinger on Jan 16, 2024
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Changes: -fixed a game crashing bug for when mounds died from projectiles -the tendril system can now target food items from containers -fixed a missing particle texture for the underwater fungal blooms -removed the timer of the biomass bloob before it generates a structure -a naming error

Fungal Infection:Spore 2.0.1d

by Harbinger on Jan 7, 2024
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Changes: -fixed a game crashing bug for when mounds died from projectiles -the tendril system can now target food items from containers -fixed a missing particle texture for the underwater fungal blooms -removed the timer of the biomass bloob before it generates a structure

Fungal Infection:Spore 2.0.1c

by Harbinger on Jan 3, 2024
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Fungal Infection:Spore 2.0.1c

by Harbinger on Jan 3, 2024
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Changes: -lowered the spawn of the ice mines -lowerd the loot found in the organ chests -added loottables to some of the fungal foliage -both the underwater and hanging fungal bulbs will randomly stop growing in order to prevent extreme foliage -fixed the licker not being in the lang file

Fungal Infection:Spore 2.0.1b

by Harbinger on Dec 30, 2023
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Fungal Infection:Spore 2.0.1b

by Harbinger on Dec 30, 2023
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-fixed a server crashing error

Fungal Infection:Spore 2.0.1

by Harbinger on Dec 30, 2023
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Fungal Infection:Spore 2.0.1

by Harbinger on Dec 30, 2023
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New mobs: -Infected Husk(Infected tier) -Infected Scientist(Infected tier) -Volatile(Evolved tier) -Umarmer(Organoid tier) -Gazenbreacher(Calamity tier) New blocks: -CDU - cryogenic dispensing unit -new variants for the laboratory blocks -slabs for those variants as well New Items: -Eye of the vigil New Structures: -The church of spores -The ice mines -The lost labs Changes to current mobs: -the spitter now has an explosive variant -the griefer has a radioactive variant (unlocked if alex's mobs or extreme reactors are loaded) -the slasher now has a piercing variant (your poor armor) -the pulling ability of the infected evoker can now be blocked with a shield -the infected evoker and vindicator will no longer spawn naturally -the proto hivemind will activaly use organoids to attack its direct targets -the vigil will directly report the location of its target to the proto hivemind -the chunk loading capabilities of the proto hivemind have been improved -if a mound dies from freazing damage or while its in powder snow it will no longer signal the hivemind -infected can now receive evolution points from eating remains -evolved infected can despawn if they are linked to a hivemind -the infected adventurer can now use ranged weaponry as well as flint and steel

Additional changes: -removed the broken outpost structure -changed the texture of the corrupted record

Fungal Infection:Spore 2.0.0b

by Harbinger on Sep 23, 2023
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Fungal Infection:Spore 2.0.0b

by Harbinger on Sep 23, 2023
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Changes:

-lowered the chance for a raid and gave it a configurable value.

-updated the biomancy recipes so they will work with the newest versions

-fixed the loot table for the vent door not working properly

Fungal Infection:Spore 2.0.0

by Harbinger on Sep 22, 2023
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Fungal Infection:Spore 2.0.0

by Harbinger on Sep 22, 2023
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Changes:

Mobs:

-improved the performance of the code for evolution ,and starvation mechanics;

-improved the swimming code for underwater mobs;

-fixed a bug in which some basic infected would be stuck for no reason;

-fixed a bug in which effects that the mob had post evolution would not translate;

-basic infected will no longer persist in the world unless they evolve;

-evolved infected can no longer be stuck in boats or other vehicles;

-added a "bomber" variant for the Phayres;

-Improved the hitboxes for the Sieger as well as making its "tail" fall off if enough damage is dealt to that hitbox specifically.

-improved the shooting calculation of the sieger;

-now the sieger and any calamities after him will place a mound when they reach the desired area;

-new config option for mounds so they won't create foliage

-improved the tendril system of the mounds and added a tendril cap;

-mounds ,proto-hiveminds , wombs and any other organoids will no longer drown in any liquid;

-if a womb is killed in its third stage of development it will still generate a calamity but at half of its total health;

-a proto hivemind may create a "raid" event in the general area of a sapient creature "the list in the config"

-changed the capabilities of a few foliage blocks.

Added:

-new mob , Vigil (Organoid);

-new effect ,Uneasy(prevents sleeping);

-new item , Gas Mask(prevents the infection with mycelium or effects being applied from gas type attacks)

-new blocks , Vent Plate ,Vent Door

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