V 1.4.1:
- Custom Map Markers are now data driven. You can add simple ones by adding simple jsons in data/map_markers folder, followed by a texture in the textures/map folder. Here is a simple example
{ "id": "supplementaries:lodestone", "target_block": { "block": "minecraft:lodestone", "predicate_type": "minecraft:block_match" } }
- Renamed "This is the Wae" advancement. It will be missed :(
- Cakes can now accept more modded syrups. That category is also now controlled by a tag
- Empty sacks will no longer count toward the Overencumbered effect
- Rope wobbling effect can be configured
- Flute and Cage interactions now have a higher priority and use a forge event instead. This will allow them to work on more modded mobs
- Faucets can now provide infinite water when in front of a water block
- Blacklisted urns from spawning in the twilight forest. Additionally urns can only spawn below sea level in places that do not have sky access
- Fixed skull piles upper head not saving custom player data
- Fixed double cakes not working properly
- Fixed Overencumbered effect not getting cleared on higher levels
- Fixed antique ink recipe consuming other items
- Added more modded items to tags
V 1.4.0: Sounds and Improvements
- Added many new sounds. These includes things for the following blocks and items:
Presents, Sacks, Clocks, Faucets, Slingshots, Bubbles and Bubble Blower, Cranks, Ropes, Bellows and of course Globes and Jars
- Having multiple sacks in your inventory now applies a new "Overencumbered" effect which slows down your ability to move
First level disables sprinting, second halves jump height, third also slows
- Sign posts, Wall Lanterns and Hanging signs can now be attached to placed sticks
- Dispensers and Dispenser Minecarts can now shoot Enderpearls!
- Sacks now emit a sound when falling, like anvils
- Sliding down ropes plays a new sound. Step sound is also removed while falling
- Slightly tweaked bubble pop particle
- Walking on horizontal ropes will now wobble your screen
- Jar liquid box dimensions can be configured with resource packs through a json file in the texture folder
- Added a config to set bombs fuse time
- Improved placed items logic
- Signs now support dynamic language support
- Added some missing tags like forge:wrench for wrenches. This might make them work with modded contraptions
Fixes:
- Fixed a possible crash when catching some fishes from other mods with jars
- Fixed slingshots projectiles not playing the place block sounds all the time
- Sign posts now properly work when below y 0
- Removed some possible memory leak from blackboard texture generation
- Cakes no longer duplicate candles or mess with modded ones
- Falling lanterns no longer delete the block they land on
- bubble blocks now remember their age after saving
- Cages can no longer interact with players
- Manually unwinding ropes will prioritize placing the resulting item into an existing rope stack in your inventory allowing you to continue unwinding
- Flywheel optional dependency is now only needed on client side
- Fixed some missing textures
- Increased ash layer particles
- Fixed incompatibility with immersive weathering (I can't even keep my own stuff compatible with eachother T_T)
V 1.3.4:
- Fluid system is now entirely data driven
- This means you can add new fluids or even modify existing ones through datapacks and jsons. Check out the existing ones for an example!
- Note that the fluids you add will still be able to only exist inside jars and goblets if they dont have an equivalent forge one (which can too be specified in the json file)
- Restored integration with newly updated 1.18.2 mods like create and botania
- Fixed some soap recipes
- Added wall lanterns and hanging signs hitting sounds
- Added some optional silver and lead lanterns
- Improved some tags