Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
![Texture randomization](https://cdn.modrinth.com/data/jCpoCBpn/images/1eb5892165bc71887be3e7d859231ccb6e526839_350.webp)
Texture randomization
In minecraft models can be randomized to prevent things looking too repetitive like the stone and the camo will also feature the same randomization
![Self Culling](https://cdn.modrinth.com/data/jCpoCBpn/images/4169833edf0def04d4baa787e0e73a157a5ce62b_350.webp)
Self Culling
Here is an example of the self culling feature with glass blocks applied to the blocks on the left
![All Shapes From v1.6.6](https://cdn.modrinth.com/data/jCpoCBpn/images/45408c9aa8e907c9cda6c16b2e5303b5bee46956_350.webp)
All Shapes From v1.6.6
An Overview of all the shapes accessible in ReFramed from v1.6.6 on
![Dynamic culling](https://cdn.modrinth.com/data/jCpoCBpn/images/4ddc778f9b07a9a41ee6766994c401c578ab6ced.png)
Dynamic culling
By default the blocks will have a single way of computing which texture should be rendered but here culling will change based on what the camo block rendering method is.
![Frame with 2 Textures](https://cdn.modrinth.com/data/jCpoCBpn/images/b0ac8ae64c3a0ca8162c92444cb54739e8d859e2_350.webp)
Frame with 2 Textures
This new addition takes what framed block also has using the existing shapes and featuring a by part dynamic culling on the shapes
![An overview of v1.5 content](https://cdn.modrinth.com/data/jCpoCBpn/images/c017e70e1852b1b3c66c1bcdfdbb8f1105675cf8_350.webp)
An overview of v1.5 content
a small view of most of the states of all the shapes present in the mod
![Camo with Different states](https://cdn.modrinth.com/data/jCpoCBpn/images/e33a27ea76f1c4b1d46fc33ce772d74105039272.png)
Camo with Different states
The frames can have camo with different states applied like here the logs with its 3 axes