- Added experimental compatibility between the Rending Plinth and Iris shaders
- To take advantage of this, one must add
reactive:gateway
to each shader'sblock.properties
in the same category asminecraft:end_gateway
- See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
- This feature only seems to work with some shaders
- There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
- To take advantage of this, one must add
- Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
- Added a translation for the Rending Plinth's Gateway
- Stopped overriding the Remote Getaway advancement
- Added experimental compatibility between the Rending Plinth and Iris shaders
- To take advantage of this, one must add
reactive:gateway
to each shader'sblock.properties
in the same category asminecraft:end_gateway
- See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
- This feature only seems to work with some shaders
- There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
- To take advantage of this, one must add
- Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
- Removed recipe for releasing power from Bucket of Source in versions where that item was removed
- Added a translation for the Rending Plinth's Gateway
- Stopped overriding the Remote Getaway advancement
- Improved how Powers present in JEI
- Made Rending Plinth portals work across dimensions
- Gave Rending Plinth portals a new animated appearance
- Redesigned the JEI recipe views
- Made Warped foliage correctly yield Warp power
- Added some anti-overlap logic to the Power Source tags
- Made Discharge and Flamethrower reactions require line-of-sight to deal damage
- Made Discharge reaction reliably target the nearest viable creature
- Improved logic for reaction status calculation to be more consistent
- (KubeJS) Disabled the functionality of the setIcon() method for Power creation, since Powers no longer have icons
- (KubeJS) The KubeJS Integration Version is now
2.3
- (Compat) Added Alex's Mobs power sources
- Added config options for most attributes of the Staves of Power
- Range, attack damage, rate of fire, and a few staff-specific values can now be configured
- Buffed the Spectral Staff of Power (3 -> 4 damage per hit)
- Buffed the Arcane Staff of Power to allow more then one bolt to hit a single target
- How many bolts can hit a single target is controlled by a new config option
- Added a config option to allow the Warping Staff of Power to affect players
- Added a config option to allow the Blazing Staff of Power to fire explosive fireballs instead
- Added config options for most attributes of the Staves of Power
- Range, attack damage, rate of fire, and a few staff-specific values can now be configured
- Buffed the Spectral Staff of Power (3 -> 4 damage per hit)
- Buffed the Arcane Staff of Power to allow more then one bolt to hit a single target
- How many bolts can hit a single target is controlled by a new config option
- Added a config option to allow the Warping Staff of Power to affect players
- Added a config option to allow the Blazing Staff of Power to fire explosive fireballs instead
- (Goety Compat) Liches who are near Divine Symbols are hurt like other undead
- Fixed an issue that might cause players to be kicked from servers when potion effects are removed by a Ferrous Crystal