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Only Need One Chest

Only Need One Chest

Unified management of chest storage

1,556
12
Storage

Compatibility

Minecraft: Java Edition

1.20–1.20.1

Platforms

Fabric

Supported environments

Client and server

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Links

View source

Creators

iMoonDay
iMoonDay Owner

Details

Licensed MIT
Published last year
Updated 9 months ago
DescriptionGalleryChangelogVersions

Mod Introduction

This mod includes various storage blocks with different capacities, which can be used in conjunction with accessors to access all chests within a single interface. It supports custom display settings, filtering, search in Chinese or Pinyin, and more.

logo.png

Content Overview

Storage Memory Blocks

  • Materials: Wood, Copper, Iron, Gold, Diamond, Nether Alloy, Obsidian, Glass
  • Capacity: Starting at 27 slots for wood, each material increases capacity by 27 slots, up to 162 slots for Nether Alloy.
  • Special Materials:
    • Obsidian: 135 slots, explosion-proof.
    • Glass: 27 slots, displays stored items in real-time.
    • Display: 999 slots, a large number of items of the same type can be stored and displayed in real-time.

Storage Accessor Block/Storage Processor Block

  • Storage Access Block: Directly accesses all connected storage memory blocks for normal storage operations.
  • Storage Processing Block: Allows item crafting while accessing storage.

Blank Storage Block

  • Recognized and connected by accessor blocks but has no storage function.

Expansion Modules

  • Corresponding expansion modules for each material (excluding non-upgradable materials).
  • Directly increases the capacity of storage memory blocks, consuming one per use.

Basic/Advanced Remote Accessors

  • Basic: Accesses bound coordinates of storage accessor/processor blocks within the same dimension.
  • Advanced: Adds cross-dimension access to the basic remote accessor's features.

Recycle Bin

  • Nine-slot storage space that automatically clears the last item when full.
  • When clearing, items are prioritized to be stored in a container in front if not full; otherwise, they disappear.

Connection Cables

  • Connects two non-contiguous connection blocks (all blocks within the mod are connection blocks).

Item Exporter

  • Attaches to any container and transfers one stack of items to the nearest memory block every 5 ticks until empty.
  • Right-click to specify item type; sneak-right-click to clear or switch matching mode.
  • Matching mode only transfers existing item types in memory blocks.

Memory Extractor

  • Opposite function to the item exporter; extracts one stack of items from memory blocks into a container.
  • Can specify item type and switch matching modes.

Wireless Connector

  • Placed on connection blocks; remotely connects two locations' memory blocks etc., through ports without distance or dimension limits.

Conversion Module

  • Sneak-right-click on a chest to convert it into a wooden storage memory block; items are transferred along with it.

Recipe Processor Block/Recipe Record Card

  • Put the recipe record card into the recipe processor block, put the materials of a recipe into the crafting slots, and then take out the recipe record card to save a recipe into the recipe record card.
  • The recipe record card can be stored in the recipe processor block, and the recipe processor block will automatically try to craft the recipe (requires redstone signal activation).
  • Automatic input and output can be achieved through the cooperation of Item Exporter and Memory Extractor.

Compressed Storage Memory Block

  • Increase compression level by crafting two or more compressed storage memory blocks together; each level adds 27 slots of capacity.

Compression Upgrade Module

  • Used to increase the compression level of compressed storage memory blocks.

Quick Crafting Table (Experimental)

  • Connects to any storage block for automatic one-click crafting of selected items; supports tracing raw materials.

Memory Converter

  • Allows any container to be accessed by accessors, such as chests, furnaces, shulker boxes, etc.

Game Rules

  • maxMemoryRange: The maximum number of memory blocks an accessor can access simultaneously.

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