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Mebahel's Antique Beasts

Mebahel's Antique Beasts

Inspired by Skyrim and Age of Mythology — battle ancient warriors, tame legendary beasts, and explore forgotten ruins from across civilizations. Myth, magic, and chaos await in this immersive fantasy overhaul.

4,342
44
Adventure
Equipment
Mobs

Compatibility

Minecraft: Java Edition

1.20–1.20.1
1.19.2
1.18.2

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Client and server

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Links

Visit wiki Join Discord server

Creators

Mebahel
Mebahel Owner
akarisakai
akarisakai Artist

Details

Licensed ARR
Published last year
Updated last week
DescriptionGalleryChangelogVersions

Show all versions

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2

Mebahel's Antique Beasts 1.1.6b-fabric-1.20

by Mebahel on Sep 14, 2024
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Patch for the v1.1.6 :

Changes :

  • No more natural spawn of mod entites in mod structures (to make them habitable)
  • Mod entities now target all RaiderEntity rather than just PillagerEntity

Bug fix ;

  • Fixed a bug where patrol entity that can be in patrol shared their target with every other entity that can be in patrol (like Camelry sharing the same target as a Hoplite)

Mebahel's Antique Beasts 1.1.6-fabric-1.20

by Mebahel on Sep 13, 2024
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Antique Beasts v1.1.6 - 1.20 - small fixes:

Changes :

  • Hades Chosen & Hades Shade are now immune to fire/lava

Fixes :

  • Little fix on Hoplite spear textures
  • Hoplite Champion now moves his head
  • Plates armor fix with better animation
  • Khopesh are now compatible with better animation and have the Sickle animations (the one you already have will disappear with this update)
  • Camelry attack animation fix

Mebahel's Antique Beasts 1.1.5-fabric-1.20

by Mebahel on Sep 10, 2024
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Antique Beasts v1.1.5 - 1.20 - big update:

Additions :

  • The Harpy : this flying creature will spawn at daytime in moutain biomes and attack at range by throwing you sharp feathers, if you kill it you will drop its feathers that you can throw & chicken Harpy

Changes :

  • New hoplites texture & model by @akari New Hoplites
  • The old plate armors are replaced by the new ones
  • Egyptian infantry units have also new model & textures (not definitive)
  • New Blood stained frost sword texture by @akari

Mebahel's Antique Beasts 1.1.4-fabric-1.20

by Mebahel on Sep 4, 2024
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Antique Beasts v1.1.4 - 1.20 - bug fix update :

Bug fixes :

  • Melee centaur is now targeting correctly its targets.
  • Axeman animation fix.

Mebahel's Antique Beasts 1.1.3-fabric-1.20

by Mebahel on Sep 3, 2024
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Antique Beasts v1.1.3 - 1.20 - Norse infantry model & texture rework :

Additions :

  • The Draugr now focus Greek / Norse / Egyptian and Iron Golem entities
  • Greek / Norse / Egyptian and Iron Golem now focus the Druagr entity

Changes :

  • New model, texture & animations for the Hersir Hersir
  • New model, texture & animations for the Huskarl Huskarl
  • New model, texture & animations for the Throwing Axeman Throwing Axeman

Fix :

  • Frost sword 3rd person model fix

Mebahel's Antique Beasts 1.1.2-fabric-1.20

by Mebahel on Sep 3, 2024
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Antique Beasts v1.1.2 - 1.20 - new monster update:

Additions :

  • New mob that spawn at night : The Draugr, it can drop rotten flesh and Iron Ingot. Its skin changes according to the biome in which it appears (cold, hot, temperate) Draugr
  • Iron Golems are now attacking Greek / Norse / Egytpian units

Changes :

  • Slightly nerf in unit speed (I added too much)
  • New Amphora texture by @akari
  • New Frost Sword texture by @akari
  • Reducing the number of Norse / Greek units spawning

Mebahel's Antique Beasts 1.1.1-fabric-1.20

by Mebahel on Sep 1, 2024
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v1.1.0 BIG update, many thanks to @akari for the help on this update

Addition :

  • All units will now target Pillagers & Villagers

  • When a human unit is killed by a zombie, it has a 50% chance of becoming a zombie

Changes :

  • A LOT OF CHANGES IN THE TEXTURES THANKS TO THE WORK OF @akari :

BEFORE :

Before

AFTER :

After

  • All the new models have been added on the model of the mobs that used them

  • The Chimera will do more frequently the Fire Breath than the Poison/Wither breath

Bug fixes :

  • The light displayed on the GUI for the shields is now set the proper way (it causes darker item in the inventory slot)

  • When you leave a world and then restart it, the patrol spawn event was duplicated and the patrols no longer spawned in addition to the duplication. Now when the world is unloaded the event is removed to avoid this problem.

  • Patrol will not wander right when they spawn

  • If the path is impractical the leader will choose another path

Antique Beasts v1.1.1 - 1.20 - balance update:

Addition :

  • Configuration parameters to add more health for units, one parameter for the infantry units and the other one for the myth units

Changes :

  • Follow Range of all units from 16 to 35, 45 for the Hades Shade
  • Slight increase for all the units speed
  • Plate armors are better and more durable
  • Hades Chosen armor from 8 -> 10
  • Hades Shade armor from 2 -> 4

Bug fix :

  • Patrol Fix (they all go to the random target, the member shouldn't and just follow the leader)

Mebahel's Antique Beasts 1.0.9-fabric-1.20

by Mebahel on Aug 26, 2024
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v1.0.9 :

Addition :

A new creative tab "Antique Beasts" with all the items of the mod has been added

Antique Beasts creative tab

Changes :

  • The pathfinding of the Patrol is better than before
  • If the path is impractical the leader will choose another path
  • The base spawn time of Patrol is now 15 minutes (20 before)

Bug fixes :

  • No more patrol leader or members stuck in the ground
  • Patrol will not wander right when they spawn

v1.0.8

Changes :

  • The throwing axe will now deal additional damage by the level of sharpness enchantment (0.5 by level).
  • The axe-throwing cooldown is reduced by a third
  • The axe-throwing have a litlle bit more velocity

Bug fixes :

  • When dealing damage to a protected caravan only the defenders will go after you (before it was all the the Egyptian entities around)
  • Various fixes on entity targeting

Mebahel's Antique Beasts 1.08-fabric-1.19.2

by Mebahel on Aug 15, 2024
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Porting the mod from v0.98 to v1.08 !

Sorry for the delay ! You may encounter bugs because of the porting, so don't hesitate to send me a message to let me know.

Changes :

  • The throwing axe will now deal additional damage by the level of sharpness enchantment (0.5 by level).

  • The axe-throwing cooldown is reduced by a third

  • The axe-throwing have a litlle bit more velocity

Bug fixes :

  • When dealing damage to a protected caravan only the defenders will go after you (before it was all the the Egyptian entities around)

  • Various fixes on entity targeting

Mebahel's Antique Beasts 1.0.7-fabric-1.20

by Mebahel on Aug 13, 2024
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Bug fixes :

  • Fixing Mummy summoning goal
  • Fixing Hoplite targeting and animation bugs (I think so)
  • Fixing bad desc for music discs
  • Fixing mob natural spawn

Mebahel's Antique Beasts 1.0.5-fabric-1.20

by Mebahel on Aug 11, 2024
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Big update !

New content :

  • Added a new greek unit : The Centaur, it can be melee or ranged. Ranged ones can drop the Greek composite bow and melee one can drop the following new sword. Centaur

  • Added a new weapon : The Iron Centaur Sword. More durable and a little bit stronger than the average Iron Sword.

  • Added a config file for the mod. (you can set the new patrol system to true/false and chose the spawning delay between 1 and 60 minutes, it's 20 by default)

  • Added a new system, the patrol.

Every few minutes (between 1 and 60, configurable in the new conf file) a patrol will spawn.

The patrol will spawn near a random player in the overworld and will go to a target location.

If a member of the patrol see a target every member will focus that target until it's dead and then resume the patrol. If the patrol leader is killed a new one will be chosen amoung the other patrol members.

In temperate biomes :

Greek patrol

In hot biomes (50% chance to get a caravan in the patrol) :

Egyptian patrol

In cold biomes :

Norse patrol

Changes :

  • Generified a lot of the current AI goals and entity classes

  • Each faction wil now target the other factions and will not revenge on the same faction type than themselves.

  • The spawn reduction for the Egyptians unit is now cleaner.

Bug fixes :

  • Sounds for the infantry units creation by spawners wasn't playing

  • Sounds for mythycal units creation wasn't playing when a Hersir summoned one

Mebahel's Antique Beasts 1.0.4-fabric-1.20

by Mebahel on Aug 4, 2024
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Changes :

  • Chimera have a new walk animation
  • Cyclops & Frost Cyclops models are now a lot more vanilla friendly Vanilla friendly Cyclops

Bug Fixes :

  • Fix a crash on server when a player tried to mount a Pegasus
  • Fix the bug where the player would take damage by flying on the Pegasus then returned to the ground
  • Fix a bug where Chimera wouldn't move until they got a target

Mebahel's Antique Beasts 1.0.3-fabric-1.20

by Mebahel on Aug 2, 2024
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Additions :

  • Added the wood khopesh & stone khopesh

Changes :

  • Changed the Khopesh, Egyptian Halberd and Hoplite Spear to be more vanilla friendly (if you have one it will be removed so you should give yourself the new one) New assets

  • Changed the Axeman and Camelry models and textures to fit the new weapons styles

Bug Fixes :

  • The server doesn't crash anymore when an infantry unit spawn from spawners
  • The server doesn't crash anymore when a Hersir summon a Mythycal beast

Mebahel's Antique Beasts 0.73-fabric-1.18.2

by Mebahel on Dec 16, 2023
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  • Adding the 0.73 version of the mod for the Minecraft 1.18.2 version
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