Changes:
- Looting now affects coin and gem drops! The formula is CoinDrop+((1.5xLootingLevel)+Random(1-10), GemDrop+((1xLootingLevel)+Random(1-10)
- Added an Update Checker which should activate upon launching the game and will notify you if a newer version of GeneratorCraft is available
- Added a gamerule: coinMultiplierLimit. Default is 15
- Moved Lootbox drops from Procedure to Loottable. (Side Effects: will no longer display drop chance. Won't be annoying to change anymore)
- Added a funny Watermark overlay that will appear on your screen. You may visit to shop to remove it for the low price of 500 Coins and 20 Gems
Fixes:
Known Issues:
- Using bed explosion in nether/end doesnt give coins/gems when killing mobs
- Using Riptide tridents with Lightning rods doesnt give coins/gems when killing mobs
- Gem Multiplier events break after a while
Planned Features:
- Battle Pass
- More Weapon Abilities
- Advertisements
- Make Lootboxes Key-based
- Make a Trailer
- Auctionhouse/Playershop
- Fabric Port
- Revamp Gem Shop and Coin Shop Prices
Changes:
Combat Logging:
-
Combat Log time can now be upgraded in the shop for a default price of 500 Gems
-
Added gamerule "combatLogging"
-
Players can now Combat Log each other
-
Generators are now breakable with at least an Iron Pickaxe
-
Changed Coin Multiplier Cost: 1000 -> 5000 Default Price
-
Added the /send command: send another player Coins or Gems (/send [player] [coins/gems] [amount])
-
Added gamerule "currencyDeathAndKill": If Enabled, lose %50 of your Coins and Gems upon dying. If killed by another player, they get the currency you lose!
-
[Dev] Debug variables menu added
Fixes:
- Fixed Big Mayor's ability not respecting shield (hopefully)
- Fixed some Typos
- Fixed some variable names being inconsistent
Known Issues:
- Using bed explosion in nether/end doesnt give coins/gems when killing mobs
- Using Riptide tridents with Lightning rods doesnt give coins/gems when killing mobs
- Gem Multiplier events break after a while