v4.7.4
- Properly handle exception when attempting to glowmask an animated texture
- Changed DefaultedEntityGeoModel to use a nullable bone name input for its head turning instead of a flat boolean (#753)
- Fixed some specific bedrock-format animations failing to parse if exported on newer versions of Blockbench
v4.7.7
- Properly handle exception when attempting to glowmask an animated texture (Pull #758)
- Changed DefaultedEntityGeoModel to use a nullable bone name input for its head turning instead of a flat boolean (#753)
- Fixed some specific bedrock-format animations failing to parse if exported on newer versions of Blockbench
GeckoLib v5.2.0
BREAKING CHANGE - SORRY!
Additions
- GeoItemRenderer has had its render object switched from ItemStack to GeoItemRenderer$RenderData.
- This means that GeoItemRenderer now has access to a few extra context objects, including the player holding the item.
Bug Fixes
- Fixed GeoItems not having the
ItemRenderContext
available duringAnimationTest
stage (#735)