Recommended Forge Version: 47.2.6
Changes:
Fixed skill registration error with multiple mods
Added new mobility skill Phantom Ascent
- Allows player to jump multiple times in the air
- Can be obtained by looting chests (Desser pyramid, Jungle temple, etc)
Added new weapon Bokken
- Basically a tutorial weapon
- Sample of how to use Weapon Type Datapack
(Experimental) Added new datapack feature, Weapon type datapack
- Allows to customize various weapon features such as combo animations and sounds
- It can crash your game for unknown reason
Recommended Forge Version: 47.2.1
Changes:
Fixed vanilla attack key bind disabled randomly
Fixed crash when exporting custom armor models
Fixed the invisible second layer of the helmet model in combat mode
Fixed an animation jittering issue when the transition occurs
Enhanced the logic for creating custom armor
Recommended Forge Version: 43.3.2
Changes:
Fixed vanilla attack key bind disabled randomly
Fixed crash when exporting custom armor models
Fixed the invisible second layer of the helmet model in combat mode
Fixed an animation jittering issue when the transition occurs
Enhanced the logic for creating custom armor
Recommended Forge Version: 40.2.14
Changes:
Fixed vanilla attack key bind disabled randomly
Fixed crash when exporting custom armor models
Fixed the invisible second layer of the helmet model in combat mode
Fixed an animation jittering issue when the transition occurs
Enhanced the logic for creating custom armor
Recommended Forge Version: 40.2.10
Changes:
Fixed crash when Ender dragon is spawned in overworld
Fixed second layer of the player model invisible
Fixed entity datapack not working in the dedicated server
Fixed clear skill command not working
Geckolib armors are now supported as the default
Recommended Forge Version: 40.2.10
Changes:
Uploaded Epic Fight 1.18.2 to Modrinth
Fixed crash when you dodge ghast's fireball
Fixed invisible trail particle issue when looking it in specific point
Fixed map holding animation not being played when driving a boat or riding horses
Fixed an issue where the y coord of models of some custom entities is wrong