Back ported improvements and bug fixes from recent versions:
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Fixed previously unknown bug where the All Huge config option was not being used; instead the Announce Commands option was causing all dungeons to be huge.
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Chests and spawners will now avoid overwriting each other during dungeon generation. (This was rare, but did happen and was previously ignored due to rarity).
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Improvements were made to the way doorways are placed over liquids.
Mods using the deobf jar from the last version for accessing the API will still work; if you need this, just use the deobf jar from version 1.14.12. (If you are not making a mod integrated with this one, you do not need that file, and it will not work as a mod normally.)
Yes, the post 1.12.2 version have a different major version number, and this is still on "1," because of changes in file compatibility and general feature list.
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fix for rare crash caused by a spawner block being overwritten before the spawner entity is added.
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Fixed some outdated block names in some themes which led to missing blocks.
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Liquids should have proper block updates now, no more source blocks just sitting on platforms.
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Entrances will now not be placed at the very edge of chunks (this was causing steps/ladder to be deleted by when the neighboring chunk generated and overwrote them -- that should hopefully not happen any more).
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Endermen have been removed from the swamp themed dungeons (they don't like it in there with all the water).
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Some fields that are no longer used were removed from all themes.
(Sorry about all the updates and releases that should be betas -- testing is literally just me playing the game and.)
-
fix for rare crash caused by a spawner block being overwritten before the spawner entity is added.
-
Fixed some outdated block names in some themes which led to missing blocks.
-
Liquids should have proper block updates now, no more source blocks just sitting on platforms.
-
Entrances will now not be placed at the very edge of chunks (this was causing steps/ladder to be deleted by when the neighboring chunk generated and overwrote them -- that should hopefully not happen any more).
-
Endermen have been removed from the swamp themed dungeons (they don't like it in there with all the water).
-
Some fields that are no longer used were removed from all themes.
(Sorry about all the updates and releases that should be betas -- testing is literally just me playing the game and.)
The first release version since the 1.12.2 day -- some things have changed but the thrill of exploring and conquering these dungeons is as good as ever.
(Yes, its being update for both 1.19.4 and 1.20.1 at the same time in the same mod versions -- just as it was developed for 1.5.2 and 1.6.4 at the same time 11 years ago.)