C2ME 0.2.0+alpha.8 for Minecraft 1.19 is released
This release improves overall performance and stability and fixes some bugs.
Changelog:
- Updates to 1.19
- Makes C2ME modular
- Optimizes sync loads a bit with priority system
- Implements chunkload cancellation mechanism
- Makes teleporting lag less
- Improves server shutdown times
- .. and more
- Improves the handling of async chunkload requests on WorldGen threads to fix some rare deadlock issues
- Some micro-optimizations for math used by world generation
- Improves mobcaps consistency by filtering out mobs in no-tick chunks when calculating mobcaps
- Makes the new IO system implementation priority-aware
(the new IO system can be enabled manually withioSystem.replaceImpl
in config) - Client: The default max view distance is now determined by the JVM type and the memory allocated to Minecraft.
Notes:
- The calculation of default parallelism has been changed to be more reasonable.
This means that some features may get re-enabled again by default if you are on a relatively lower-end devices
Full Changelog: https://github.com/RelativityMC/C2ME-fabric/compare/0.2.0+alpha.7...0.2.0+alpha.8
C2ME 0.2.0+alpha.7 for Minecraft 1.18.2 is released
This release improves overall performance and stability and fixes some bugs.
Changelog:
- Optimizes entity filtering in no-tick chunks to reduce lag when tons of entities in no-tick chunks
- Disables perlin noise vectorization with Vector API due to performance issues in JDK17
- Optimizes perlin noise with 25% speedup over vanilla
- Optimizes aquifer without changing vanilla behavior
- Rewrites chunk IO system focused on overall throughput
(can be enabled manually withioSystem.replaceImpl
in config) - Adds parallel scheduling to further reduce server thread load
(can be enabled manually withasyncScheduling.enabled
in config) - Re-enabled noise caching in The End dimension when lithium is present
- Allows changing auto-save behavior
Now defaults to saving chunks after ticking with periodical saving
You can still use the original vanilla behavior or revert to pre-1.18 behaviors in config - Fixes high cpu usage on scheduler thread when idle
- Fixes large lag in singleplayer creating world screen.
- Fixes compatibility issues with lithium 0.7.8 and later
- Fixes some crashes with certain datapacks and mods
Notes:
- The calculation of default parallelism has been changed to reduce stuttering in singleplayer worlds.
This means that some features may get disabled if you are on a relatively lower-end devices.
You can always re-enable them manually in config.