- Added compatibility for lanterns added by Additional Lanterns.
- When using this mod with Accessorify, it's recommended to not use the vanilla lantern and instead use any other lantern added by the mod. Additional Lanterns modifies the vanilla lantern and it causes several issues. On NeoForge, the lantern doesn't emit light when equipped as an accessory, and on both loaders the slot equipping rules don't work as expected with it.
This is a breaking update. Your configuration will be reset. Unequip all accessories in your worlds before updating the mod in order to avoid any potential issues.
- Now supports 1.20.1 on Fabric (Forge will come at a later date after I figure out some stuff).
- You can now choose between 3 "slot modes":
- Default slot mode: Accessories are equipped in the default accessory slots (cape, belt, wrist etc.), and copies of the occupied accessory slots will be created as they're populated (this is the default mode and is identical to pre-2.0 behavior).
- Default slot mode without copy: Same as default slot mode, but slot copies won't be created.
- Unique slot mode: Each accessory added by the mod gets its own unique slot instead of using default slots (arrows and shulker boxes use unique slots regardless of selected slot mode).
- Clock now shows moon phase in the info overlay (PR #32).
- Every field in the info overlay can now be toggled on or off individually.
- Switched config API to Fzzy Config.
- Almost the entire codebase got refactored to be more flexible for multiversioning.