Patch [2.2.7] / 25.05.24
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Added: New skills: Jump Strength | 3 points | max: ∞
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Added: New skills: Gravity | 1 point | max: 15
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Added: New skills: Safe Fall | 1 point | max: ∞
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Added: New skills: Safe Fall Multiplier | 2 points | max: 9
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Added: New skills: Step Height | 1 point | max: ∞
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Added: New skills: Block Break Speed | 1 point | max: ∞
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Added: New skills: Interaction range | 1 point | max: ∞
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Added: New skills: Entity Interaction range | 1 point | max: ∞
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Changed: Some tooltips / Description of skills have changed.
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Removed: Deleted leftover unused scoreboards
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Removed: Haste effects Skill. ( gets replaced by Block Break Speed skill)
Patch [2.2.6] / 26.04.24
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Changed: The Bee pet is now It's baby variant to avoid it from pushing the player in some situations, also it's cute.
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Fixed: Typo in update message.
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Changed: Updater got a little backend rework.
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1.20.5 port
This is only a port from 2.2.5, all new skill from the BETA version are not in here, because of the big change to the attribute skilling in 2.2.4! If you run the Beta/snapshot versions (b2.3vX) I recommend not to update to this version, use the uninstall command and then update to this version, cause the beta version will not be compatible in the future when the new skills will be readded!
Patch [2.2.5] / 01.04.24
- Added: New skill: No hunger; The player will not get the hunger effect anymore.
- Changed: Attack pets can now shoot through MANY more non-full blocks.
- Fixed: Attack pets can't hit Endermans
Patch [2.2.4] / 01.04.24
- Added: Updater / Update-notifyer to confirm that the newest update was installed and updated. Also is deleting or changing stuff if needed.
- Added: Luck effect as a skill.
- Added/Changed: New way attribute skill get processed. More modular, less code, easier to Nerf, Buff and Add new skill in the future.
- Changed: Skillbook got a little rearrangement.
- Changed: If Skillbook is selected strength effects will always be cleared to avoid an Exploit.
- Changed: Many skills can now be infinitely leveled.
- Changed/Buff: Attack Pet shootspeed 4s -> 2s.
- Changed/Buff: Attack Pet damage 4(2 hearts) -> 7. (3,5 hearts)
- Changed/Buff: Attack Damage skill 0.1 -> 0.2 per lvl
- Changed/Buff: Attack Speed skill 0.1 -> 0.2 pre lvl
- Changed/Buff: Armor Toughness skill 0.1 -> 0.2 pre lvl
- Changed/Buff: Luck skill 0.05 -> 0.1 pre lvl
- Changed/Fixed: Movement speed skill is now a speed effect; players who had the Movement attribute lost it after relog into world/server
- Fixed: If a player has over 90 Skillponits and used revokeness shard they will get exp back but no skillpoints will be removed.
- Fixed: If player dies even with skillsave active, all attributes will still reset but not the skill itself. (workaround not final)
- Workaround: All skill get reset and points are given back.
- Fixed: Attack Pets can't shoot through water.
- Fixed: Attack Pets shoot at the feet of the entity; Now shooting at the head.
- Removed: A lot of trigger-scoreboards got removed and only one is necessary now.
Known Issues: If the player has strength effect over a potion or otherwise, the effect will get cleared if the skillbook is selected to avoid exploit. This bug will not be fixed.
Patch [2.2.2] / 28.03.24
- Changed: The feeding system got a rework.
- New feeding-foods: beetroot, sweet berries, cookies, glow berries
- The player needs to have at least one of them in the inventory to get feeded by the Pet.
- Changed: The Skillbook page names are now colored
- Fixed: The Skillbook has hovertext saying "your current skillpoints" where it shouldn't have.
Known issues:
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If having multiple feeding-foods in the inventory, it will feed you one of everything.
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code cleanup
Patch 2.2.1.2 / 09.02.24 / Kath Skillsystem [BETA]
change in version numbering to 2.2.1.2
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Fixed: Using the uninstall function when player had attribute skills active will not reset the attributes to normal.
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Fixed: Using the Skill reset item will now give the skillpoints back for the new Skills.
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Fixed: Trying to skill Safe fall multiplier will lead to "can not trigger this object yet" error and makes it impossible to lvl up.
- Fixed: Leveling up Safe fall multiplier will not show in the skillbook.
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A bit of code cleanup
Patch 2.2.2 / 08.02.24 / Kath Skillsystem [BETA]
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Fixed: Summons are blocking the player more after MC Update.
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Added 9/8 new Skills:
- Jump Strength
- Gravity
- Safe Fall
- Safe fall Multiplier
- Step Height
- Block Break Speed
- interaction range
- interaction range entity
- Scale (WIP , Not fully implemented )
Issues:
Because this is only a Beta / testing version which I not recommend use for normal gameplay only creative stuff, resetting the skill via the Skill reset item will not give the Skillpoints back!
Patch: 2.1.1 / 09.11.23
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Added:
- Inside the skillbook and its tooltops the player can see if his skills are save from resetting after death.
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Changed:
- With summon was skilled will only shown once on top of the summon page.
- The name of the current summon is now capitalized.
- Now after crafting the skillbook the player have to refresh it once to write all the data inside.
Patch: 2.1.0 / 09.11.23
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Added: New skillbranch - Summons
- Summons: (5 Skillpoint cost)
- Allay; Attack.
- Bat; Light.
- Bee; Feeding.
- Parrot; Feeding.
- Vex; Attack.
- Abilities:
- Attack: Deals 4(2 hearts) of damage every 4 seconds the the nearest enemy in 5 block distance
- Feeding: If the player is having apples in his inventory, the summon will feed him if he gets hunger.
- Light: Summon will cast a light (15 blocks) around him.
- All summons will look to the nearest enemy in 10 block distance
- Without an enemy nearby the summon will look the the same direction as the player.
- Summons: (5 Skillpoint cost)
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Changed: Players are only getting added to the system, after receiving and using the skillbook for the first time.
Know issues:
- Parrot don't have their flying animation.
- Bee flying animation occasionally stops and starting again
- If another player with a Summon is nearby, you can't spawn your summon
2.0.6.1 / 28.10.23
- Fixed: New scoreboard is not getting uninstalled
2.0.6 / 28.10.23
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Fixed: Typo in option menu
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Added: Normal golden apples can also be used to save skills from death.
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Added: Option to enable or disable the that players can also used normal golden apple to save there skills.