Compatibility
Minecraft: Java Edition
1.21.x
1.20.6
1.20.4
1.20.1–1.20.2
1.19.4
1.16.5
1.12.2
1.8.8
Platforms
Folia
Supported environments
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Details
Licensed MIT
Published 2 years ago
Updated last week
Changelog
Added:
- New crate type called
Casino
. (Idea by slimemcstew) - Ability to have files categorized by folder.
- War Crate as a default generated crate.
- Ability to have holograms created using CMI or DecentHolograms have a configurable "block" range.
- Ability to configure sounds per crate.
- Configure the cycling sounds when crates are doing animations, the sounds played when a crate ends.
- Adjust the volume of sounds and the speed of the sounds.
Changes:
- Cosmic Crate configurations have new options, click me!
Color
has been replaced byItem
as you could have always used any item, so it was misleading to name itColor
.- If
Item
is not found, it will fall back to LIME_STAINED_GLASS_PANE. - You can choose between a pre-defined tier for each row or have it pick randomly between available tiers.
- Cosmic Crate when initially picking crates, all the ??? crates will have a tier bound to them, so it actually matters when you pick them.
- Updated slot checks for menu items to rely on PersistentDataContainer.
- Re-organized the default /crates gui.
- Check uuids for quad crate sessions over player objects.
- Update /crates additem to take input for tiers which only work for cosmic/casino, /crates additem <crate_name> <prize_number> [tier]
- Update /crates additem again to take input for custom chance, Note: The max range by default is still 100 so keep it under 100. /crates additem <crate_name> <prize_number> <chance> [tier].
- No longer create a snapshot of the holder when checking for InventoryHolders.
- Add a config option to switch to a faster implementation of picking numbers. It defaults to
false
which is the old way of doing random. - All messages in chat, lore of preview items, gui names even filler items have
PlaceholderAPI
support.
Fixed:
- Crates being broken in worlds created by world plugins.
- Refund event needed to be fired sync.
- Display damage where if you put a value that can't be parsed as an integer like 50f, it wouldn't be empty durability.
- In-game editor wouldn't add tiers to casino/cosmic crate.
- Stored the wrong value for PDC causing it to error when using QuadCrates.
Files
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