Compatibility
Minecraft: Java Edition
1.21.x
1.20.6
1.20.4
1.20–1.20.2
1.19.x
1.18.1–1.18.2
Platforms
Fabric
Supported environments
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Licensed MIT
Published 3 years ago
Updated yesterday
Changelog
Overview
- 1.21.11 Initial Release
- New Blocks/Items
- New Fish Shoal
- New Fishing Hook mechanic
- New Advancements
- Huge bug fixes
Shoal
- Can be caught fish inside by using Fishing Rod
- Fish inside shoal will randomly select and spawn an entity after when caught successfully
- Can be controlled by game rule "fishofthieves:shoal_spawning". Default is: true
- Spawn locations are River, Beach, Tropical Island, Coastline region and occasionally in the Ocean and Deep Ocean
- In the frozen river or frozen ocean it can spawn under the ice
- Has configs to control spawn weight for each region or biomes
- Include natural fish e.g. Splashtail, Pondie, Islehopper, Ancientscale, Plentifin, Wildsplash, and Stormfish (Appear only when thundering)
- Added "Shoal Hunter" advancement
- Any players that participate by catch at least one fish will get advancement as well
- Disappeared after 3 days in game (Can be configured)
- Removing water or filled with solid block around the shoal will make it disappear instantly
- Explosion damage will destroy shoal
Fishing Hook with Bait
- Worms can now be attached to the Fishing Hook when casting
- Will consume when held in the offhand or keep it in the inventory
- Can be enable/disable via configuration
- Can be catch specific fish easily
- Loot weight is increased by 100
- Leeches: Ancientscale and Stormfish
- Earthworms: Plentifin, Wildsplash and Wrecker
- Grubs: Devilfish and Battlegill
- Loot weight is increased by 100
- Increase Lure speed by 10%
- New Bait Preserve system which will save bait item data when attached to the fishing hook
- In case of game closed unexpectedly, this will spawn right on the last fishing hook position when chunk is loaded
Treasured Fish
- Can be found only after the Treasured Fish map is revealed which bought from the Fisherman Villager or inside the Seapost Barrel Supply
- Treasured Fish map can be trade with Villager Fisherman Stage 3 and 4
- One time trade only per fisherman
- Treasured Fish shoal will spawn based on this algorithm
- Find the farthest shoal first -> Attempted to spawn shoal in suitable locations -> Find nearest natural shoal -> Empty map
- Treasured Fish map can be trade with Villager Fisherman Stage 3 and 4
- Added Treasured Fish
- Has 10 total variants
- Tier 1 Fish:
- Dewdrop Pondie
- Briny Islehopper
- Blossom Ancientscale
- Leopard Devilfish
- Emerald Wrecker
- Tier 2 Fish:
- Obsidian Splashtail
- Crimson Plentifin
- Calico Wildsplash
- Zest Battlegill
- Starshine Stormfish
- Cannot despawn after caught from the shoal
- Slightly bigger than Trophy sized
- Added "Treasured Fish Hunter" advancement
- Catch all 10 variants of Treasured Fish
Blocks
- [1.21.5+] Added Pale Oak Fish Plaques
- [1.21.10+] Added Coconut Shelf
- Added Copper Frame Fish Plaques
Items
- Added Great Mouth Pottery Sherd
- Added Spawn Egg for Treasured Fish
- Added FoT's Fish Bucket with Non-trophy and Trophy
Bug fixes
- [1.21.1+] Fixed crash when Island Rainwater is triggered
- Huge bug fixes for Coconut Tree and its decorator
- Fixed growing coconut tree/banana tree in a narrow block
- Fixed mob pathfinding stuck in certain blocks
- Fixed cannot join world when using custom datapacks which modified entity loots
- Fixed Fish Bone block particle with correct texture size
- Fixed z-fighting for Gilded Fish Plaque
- Fixed rare case of fish models are sync their animation with entity in world and inside the Fish Plaque
- [1.21.5+] Fixed FoT's flowers are not attracted to bee and cannot feed to bee
- [1.21.10] Fixed headphone rendering
- [1.21.10] Fixed fish glow layer render incorrect brightness
Misc
- [1.21.5+] Added Firefly particle and buzz sound to Tropical Island at night
- [1.21.5+] Added data fixers for Coconut Signs
- [1.21.5+] Added entity type tags support for FoT's Fish
- [1.21.5+] Mango Tree and Big Oak Tree now generate with leaf litters in Tropical Island
- [1.21.5+] Mango Tree now generate with leaf litters in Sparse Jungle
- [1.21.5+] Added Fallen Jungle Tree in Tropical Island
- Increase rate of filling water in cauldron with Coconut Fronds and Banana Leaves
- Island Rainwater advancement is now trigger only when in the Tropical Island biome
- Increased Coconut Trees generation around the coastline of Tropical Island
- Added sheep spawning in Tropical Island
- Fox can now interact with Pomegranate Plant and Tall Pomegranate Plant
- New algorithm to find structures within chunk radius while fishing Wrecker around the Ocean Shipwreck and Ocean Ruined Portal
- Rum Battlegill now follow living entity that has Nausea active
- Added "Drunken Sailor" advancement
- [1.21.1+] Fishing Rum Battlegill now required Nausea active
- [1.21.1+] Fishing Raven Islehopper now required Blindness or Darkness active with 1 in 3 chance
- Coconut fronds now has 50% drop chance
- Requires tool enchanted with Silk Touch or shears to make it always drop
- Better Coconut Fronds block state handling
- Added Big Coconut Tree, taller than normal one
- Adjust stranded fish render position a little bit
- Added Fruits trade for Farmer Villager
- Fisherman Villager now trade with random FoT's Fish Bucket
- Fisherman Villager now accept any variant of fish instead of regular one
- Added Fish Bone in fishing junk loot
- Added compatibility with Aquaculture's Fishing Rod bait slot
- Can put any type of worms inside the slot
- Disable fish breaching AI when already captured by bucket
- Remove unnecessary fish breaching AI ticking
- Better cullface for Fish Plaques
- Rewrite Fish Item drop with variant system
- Added displayTrophyBucketInCreativeTab configuration
- Minor continentalness parameter adjustment for Tropical Island biome
- Update Island Rainwater advancement description
- Minor change to Coconut Boat textures
- Balanced Fruits food point and saturation
- Balanced Fish Variant spawning conditions
- Ancientscale and Plentifin are no longer spawn inside the Mineshaft or Stronghold
- Bone Ancientscale and Plentifin are now spawn with 10% chance in a normal condition
- Honey Islehopper is now required Beehive block in range of 12 blocks to spawn
- Amethyst Islehopper is now required only Amethyst blocks in total of 12 blocks or more to spawn
- Remove see sky condition from Coral Wildsplash and required 16 blocks in range of any coral blocks to spawn
- [1.20.1] Sand Battlegill can be found in the Desert biome
- Wreckers are now swimming around their structures accurately
- Balanced food seed item return chance
- Mango Pit now has 20% chance to return seed after consumed
- Pomegranate Seed now has 60% chance to return seed after consumed
Files
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Release channel
ReleaseVersion number
3.2.0-forgeLoaders
Game versions
1.20.1Downloads
112Publication date
December 24, 2025 at 3:16 PMPublisher
SteveKunG
Owner






