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Fish of Thieves

Fish of Thieves

A mod adds all the fish from Sea of Thieves, fish fer ye pirate!

1.18M
502
Decoration
Food
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.6
1.20.4
1.20–1.20.2
1.19.x
1.18.1–1.18.2

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server
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Creators

SteveKunG
SteveKunG Owner
ployiing
ployiing Artist
realgucc1guy
realgucc1guy Creative Design

Details

Licensed MIT
Published 3 years ago
Updated yesterday
DescriptionChangelogVersions
All versions[Forge 1.20.1] Fish of Thieves v3.2.0

[Forge 1.20.1] Fish of Thieves v3.2.0

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Changelog

Overview

  • 1.21.11 Initial Release
  • New Blocks/Items
  • New Fish Shoal
  • New Fishing Hook mechanic
  • New Advancements
  • Huge bug fixes

Shoal

  • Can be caught fish inside by using Fishing Rod
    • Fish inside shoal will randomly select and spawn an entity after when caught successfully
  • Can be controlled by game rule "fishofthieves:shoal_spawning". Default is: true
  • Spawn locations are River, Beach, Tropical Island, Coastline region and occasionally in the Ocean and Deep Ocean
    • In the frozen river or frozen ocean it can spawn under the ice
    • Has configs to control spawn weight for each region or biomes
  • Include natural fish e.g. Splashtail, Pondie, Islehopper, Ancientscale, Plentifin, Wildsplash, and Stormfish (Appear only when thundering)
  • Added "Shoal Hunter" advancement
    • Any players that participate by catch at least one fish will get advancement as well
  • Disappeared after 3 days in game (Can be configured)
  • Removing water or filled with solid block around the shoal will make it disappear instantly
  • Explosion damage will destroy shoal

Fishing Hook with Bait

  • Worms can now be attached to the Fishing Hook when casting
    • Will consume when held in the offhand or keep it in the inventory
  • Can be enable/disable via configuration
  • Can be catch specific fish easily
    • Loot weight is increased by 100
      • Leeches: Ancientscale and Stormfish
      • Earthworms: Plentifin, Wildsplash and Wrecker
      • Grubs: Devilfish and Battlegill
  • Increase Lure speed by 10%
  • New Bait Preserve system which will save bait item data when attached to the fishing hook
    • In case of game closed unexpectedly, this will spawn right on the last fishing hook position when chunk is loaded

Treasured Fish

  • Can be found only after the Treasured Fish map is revealed which bought from the Fisherman Villager or inside the Seapost Barrel Supply
    • Treasured Fish map can be trade with Villager Fisherman Stage 3 and 4
      • One time trade only per fisherman
    • Treasured Fish shoal will spawn based on this algorithm
      • Find the farthest shoal first -> Attempted to spawn shoal in suitable locations -> Find nearest natural shoal -> Empty map
  • Added Treasured Fish
    • Has 10 total variants
    • Tier 1 Fish:
      • Dewdrop Pondie
      • Briny Islehopper
      • Blossom Ancientscale
      • Leopard Devilfish
      • Emerald Wrecker
    • Tier 2 Fish:
      • Obsidian Splashtail
      • Crimson Plentifin
      • Calico Wildsplash
      • Zest Battlegill
      • Starshine Stormfish
    • Cannot despawn after caught from the shoal
    • Slightly bigger than Trophy sized
  • Added "Treasured Fish Hunter" advancement
    • Catch all 10 variants of Treasured Fish

Blocks

  • [1.21.5+] Added Pale Oak Fish Plaques
  • [1.21.10+] Added Coconut Shelf
  • Added Copper Frame Fish Plaques

Items

  • Added Great Mouth Pottery Sherd
  • Added Spawn Egg for Treasured Fish
  • Added FoT's Fish Bucket with Non-trophy and Trophy

Bug fixes

  • [1.21.1+] Fixed crash when Island Rainwater is triggered
  • Huge bug fixes for Coconut Tree and its decorator
  • Fixed growing coconut tree/banana tree in a narrow block
  • Fixed mob pathfinding stuck in certain blocks
  • Fixed cannot join world when using custom datapacks which modified entity loots
  • Fixed Fish Bone block particle with correct texture size
  • Fixed z-fighting for Gilded Fish Plaque
  • Fixed rare case of fish models are sync their animation with entity in world and inside the Fish Plaque
  • [1.21.5+] Fixed FoT's flowers are not attracted to bee and cannot feed to bee
  • [1.21.10] Fixed headphone rendering
  • [1.21.10] Fixed fish glow layer render incorrect brightness

Misc

  • [1.21.5+] Added Firefly particle and buzz sound to Tropical Island at night
  • [1.21.5+] Added data fixers for Coconut Signs
  • [1.21.5+] Added entity type tags support for FoT's Fish
  • [1.21.5+] Mango Tree and Big Oak Tree now generate with leaf litters in Tropical Island
  • [1.21.5+] Mango Tree now generate with leaf litters in Sparse Jungle
  • [1.21.5+] Added Fallen Jungle Tree in Tropical Island
  • Increase rate of filling water in cauldron with Coconut Fronds and Banana Leaves
  • Island Rainwater advancement is now trigger only when in the Tropical Island biome
  • Increased Coconut Trees generation around the coastline of Tropical Island
  • Added sheep spawning in Tropical Island
  • Fox can now interact with Pomegranate Plant and Tall Pomegranate Plant
  • New algorithm to find structures within chunk radius while fishing Wrecker around the Ocean Shipwreck and Ocean Ruined Portal
  • Rum Battlegill now follow living entity that has Nausea active
    • Added "Drunken Sailor" advancement
  • [1.21.1+] Fishing Rum Battlegill now required Nausea active
  • [1.21.1+] Fishing Raven Islehopper now required Blindness or Darkness active with 1 in 3 chance
  • Coconut fronds now has 50% drop chance
    • Requires tool enchanted with Silk Touch or shears to make it always drop
  • Better Coconut Fronds block state handling
  • Added Big Coconut Tree, taller than normal one
  • Adjust stranded fish render position a little bit
  • Added Fruits trade for Farmer Villager
  • Fisherman Villager now trade with random FoT's Fish Bucket
  • Fisherman Villager now accept any variant of fish instead of regular one
  • Added Fish Bone in fishing junk loot
  • Added compatibility with Aquaculture's Fishing Rod bait slot
    • Can put any type of worms inside the slot
  • Disable fish breaching AI when already captured by bucket
  • Remove unnecessary fish breaching AI ticking
  • Better cullface for Fish Plaques
  • Rewrite Fish Item drop with variant system
  • Added displayTrophyBucketInCreativeTab configuration
  • Minor continentalness parameter adjustment for Tropical Island biome
  • Update Island Rainwater advancement description
  • Minor change to Coconut Boat textures
  • Balanced Fruits food point and saturation
  • Balanced Fish Variant spawning conditions
    • Ancientscale and Plentifin are no longer spawn inside the Mineshaft or Stronghold
    • Bone Ancientscale and Plentifin are now spawn with 10% chance in a normal condition
    • Honey Islehopper is now required Beehive block in range of 12 blocks to spawn
    • Amethyst Islehopper is now required only Amethyst blocks in total of 12 blocks or more to spawn
    • Remove see sky condition from Coral Wildsplash and required 16 blocks in range of any coral blocks to spawn
    • [1.20.1] Sand Battlegill can be found in the Desert biome
  • Wreckers are now swimming around their structures accurately
  • Balanced food seed item return chance
    • Mango Pit now has 20% chance to return seed after consumed
    • Pomegranate Seed now has 60% chance to return seed after consumed

Dependencies

dependency-iconCloth Config APIrequired
dependency-iconAquaculture 2optional
dependency-iconFishing Realoptional
dependency-iconTerraBlenderoptional

Files

fish_of_thieves-mc1.20.1-v3.2.0-forge.jar(2.28 MiB) Primary
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Metadata

Release channel

Release

Version number

3.2.0-forge

Loaders

Forge

Game versions

1.20.1

Downloads

112

Publication date

December 24, 2025 at 3:16 PM

Publisher

SteveKunG

SteveKunG

Owner

Version ID

Modrinth is open source.

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